The 'amazing' gameplay in HL2 was pretty generic shooting gallery scenarios, but executed with a lot of polish. Movement speed is reduced from the first game, making combat tactics less about mobility and high-speed precision aiming, and more about popping out of cover and squeezing off a few rounds and then hiding… » 2/20/14 8:24pm 2/20/14 8:24pm

Unfortunately for Valve, DRM is inherently intrusive and violating. Personally, I trust Gabe here and believe what he describes as the reason for this behavior, but that doesn't really change the risk people are putting themselves at by using his product. This just strengthens my inclination to only buy from Humble,… » 2/17/14 9:36pm 2/17/14 9:36pm

Naughty Dog wants so desperately to be Taken Seriously, it's almost cute. Though I see they appear to have missed what made The Last of Us impossible to take seriously, and like Bioshock: Infinite, thrown a female protagonist and some progressivish story bits over top of the dumb action foundation. » 2/17/14 6:03pm 2/17/14 6:03pm

Agreed (about Catherine). Seems like a lot of people dismissed it as 'just' a block puzzle game, but it was one of the best puzzle games I've ever played! I loved the art style and music and the weird anime story, but even if you strip that stuff out there's rock solid core gameplay there. Playing that game on Hard… » 12/27/13 3:44pm 12/27/13 3:44pm

Youtube and Google are built on the backs of these content producers. The community has gained a huge amount from easy access to high quality content. Now Google is fucking that up. So, sure, they "built" it (actually they bought and monopolized it, the original youtube built it), but they are still fucking up… » 12/14/13 1:29am 12/14/13 1:29am

Don't listen to the naysayers. Hidetaka Miyazaki, the director of the game himself, said he isn't very good at action games. DaS isn't about twitch reflexes, though it is more demanding than a Zelda or an Assassin's Creed. Compared to Ninja Gaiden Black, though, it's downright easy. The real 'hard' part of Dark Souls… » 12/03/13 9:09pm 12/03/13 9:09pm

Hmm... I disagree! It's a inherent reward in games to access new content. You pound out the same four or five enemies all throughout the level, but a boss encounter promises to be something unique and exciting. It's a great pattern breaker - anything can happen in a boss fight, you only know to expect something big… » 11/28/13 10:14pm 11/28/13 10:14pm